I played World’s Fair 1893 with Alex (the game designer) for the first time in real life this weekend at Unpub 6. (We played it a lot during development, but only online through Roll20.)
Today, based on archaeological research from the 1960s, scholars believe that Vikings came to America 500 years before Christopher Columbus did. But that wasn't the case in 1893. Many people doubted that Vikings could have reached North America, until this exhibit from Norway at the fair removed those doubts. … Read Post →
I recently found all the talks from a 2013 conference on C.S. Lewis. The conference was titled, “C.S. Lewis, Romantic Rationalist,” and the first keynote talk (by John Piper) discussed exactly what they meant by “romantic rationalist.” I highly recommend this talk, and I have been enjoying many of the others as well.
I do not answer the question ["Where is the fun for the players?"] well on my designs. ... So ... I watch people playing it. I watch them very carefully. I don't necessarily listen to what they say ... but I watch like a hawk. And almost every design I've had, the answer will come from that experience. You watch people smile, you see when they're struggling, when they furrow their brows, when they're having a hard time.Mike Fitzgerald, Ludology 123
Did you know the first commercial movie theater could be found at the 1893 World's Fair in Chicago? Two early motion picture devices could be seen there: Eadweard Muybridge used his zoopraxiscope to accompany his lectures on animal motion, and Thomas Edison's lab showed off their kinetoscope. (I wrote this post for an update on my World’s Fair 1893 Kickstarter campaign.) … Read Post →
I want to stop feeling guilty for needing time to reply. I want to stop apologizing for the delay. I want to have days where I don’t email but instead just work on my own stuff. I don’t want to stress about what you’re thinking or feeling. You’ll be okay, and if you’re not, we’ll talk about it, right? Since, as Dr. Herring’s research shows, you’re more likely to be supportive and pepper me with emoticons.Rachel Simmons
My friend Eduardo Baraf has been making games for his entire career. He recently posted a video that's part philosophy, part motivational speech about making games that really resonated with me. Check out the video and my commentary. … Read Post →
I continued my series on cash flow, profit, and distribution for my Foxtrot Games blog by looking at how a successful Kickstarter campaign factors in to the 5× multiplier.
I have learned many of these same lessons by studying the life and work of J.R.R. Tolkien that Trevor McMaken did:
1. Art Is A Lifelong Discipline
2. Inspiration Can Come at Anytime
3. Your Art Might Not Be Your Job
4. Practicing Art Means Setting Priorities
5. Artists Need Collaborative Friends
6. Our Art Reflects Our Faith
7. Art Can Start in the Home